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Showing posts from August, 2026

Out With the Old, In With the New

There are three olds we're going out with today and replacing with three news. These are the game code, the header, and the favicon. The New Version v1.6  adds the double play. Previously, you could only get one out at a time. In future versions, I look to add triple plays and simple groundouts. The New Header A new header is here! Continuing in the vein of using what I learned from my Canva logo design course to design logos for the game, I made it resemble other headers by using a motto and a ballpark background. The New Favicon A new favicon is also here. Well, not really new. It's just the old one with the text removed. I won't put the pictures of the old header and favicon like I did the last time I announced logo changes. The old ones (the new ones at the time) can be seen on that article. Thanks for reading. Until next time, keep pitching!

A New Logo

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I've been taking a free Canva logo design course for the past few weeks (NOT SPONSORED). This gave me some new ideas for the Python Pitching Simulator logo, which I've been pretty unsatisfied with for the past few weeks. Today, I designed a new favicon and a new header. If anyone misses the old logo, don't worry. You still have this post, so you can look at the logo for the rest of your lives. Museum of Logos The new header. The new favicon. The old favicon, which doubled as a header.

Two Versions in One Day

I was playing the Pitching Simulator earlier and realized I had messed up with v1.4. When I released it, I thought v1.4 was the best update ever. But there was one bug: when you get a fly out, the ball-strike count doesn't reset. In real baseball, it always does. Naturally, I made a new version fixing it. I also realized that, until now, there was no way to put the name of the pitcher. I became interested in the idea earlier when I had the idea of playing as Tarik Skubal for the Dodgers. The new update, which has the aforementioned bug fix and the pitching name feature, is known as v1.5, which you can download here . However, some of you never got the chance to play v1.4 before v1.5 came out. It was only a two-day gap. If you'd prefer to play v1.4 for a few more days before trying v1.5, I also made a new version of v1.4 that's exactly the same, except with the fly out bug fixed. If any of you are not baseball traditionalists and find the idea of the count not resetting afte...

The Unpredictable Update, the New Scoreboard, and a Sneak Peek

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The Unpredictable Update Unpredictability. It's something I failed to nail in the earlier versions of the game. I feel like v1.4 is finally it. Looking back, v1.3 wasn't as unpredictable as I thought it was. It was quite predictable compared to the brand-new v1.4. You can download v1.4 here . This update also adds text at the start of the game, stating "Welcome to Programming Park!" Yes, I'm adding to Code Sox lore by creating a ballpark for them. The New Scoreboard Because of this, you can now use the Programming Park scoreboard on Canva to keep track of your games! It's inspired by the Wrigley Field scoreboard and can be edited however you want, because it's a template. The new scoreboard. A Sneak Peek Looking forward, I want to make a two-player version of the game. It will work the same way as the current game, but instead of playing against an AI at the bottom of the inning and having the top of the inning simulated, both halves will be played from t...